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1. Now collecting Minmatar Tech 2 Components (and others) - in Missions & Complexes [original thread]
The drop from agents has decreased, at least is that my experience. But I think it differs from wich corp you are doing missions for. The mining corps and killmission corps are those that I have noticed to have a substancial decrease in tech II co...
- by T Master - at 2004.03.16 11:35:00
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2. How to become a non-pirate? - in Crime and Punishment [original thread]
Nowadays there is almost impossible to go in to the legal lane after that you have tested the pirating thing. There is no way in h*** you could shoot NPC's to gain enough positive sec stat so that you could change your career into trading or somet...
- by T Master - at 2004.03.11 13:07:00
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3. Looking for ship specs comparison web site - in Ships and Modules [original thread]
The nicest ship compare tool you find at http://www.eve.se/?main=db&db=ships Select your ships and compare...
- by T Master - at 2004.03.08 10:13:00
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4. BB PvP Setup - in Ships and Modules [original thread]
Hmmm... -that sounds really good, but could anyone explain how the penalties for stacking items work. Or you may have a link to another thread to put in here to explain that.
- by T Master - at 2004.02.18 10:56:00
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5. BB PvP Setup - in Ships and Modules [original thread]
"4 remote sensor dampeners" Isn't there a penaltie for stacking those items?
- by T Master - at 2004.02.18 10:50:00
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6. Lockups, CTDs, Crashes worse than ever before... - in Issues, Workarounds & Localization [original thread]
I get CTD's, computer totally freezes and also a couple of Bluscreens now and then. Extremely random it seems. Sometimes it crashes every five minutes for a couple of days and then suddenly I can play for many hours without problems. It happends e...
- by T Master - at 2004.02.12 14:19:00
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7. The Tempest, needs nerfing? - in Ships and Modules [original thread]
Well... The caldari battleships was the best ships pre Castor and everybody (almost) had to have them to survive. Now it may be the Tempest. It is good that it has changed so there are some fluctuations in the market and also a small change of the...
- by T Master - at 2004.01.08 08:59:00
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8. Rupture setup to take out Thorax - in Ships and Modules [original thread]
Thanks everyone! I have now tested some setups against a friend in a Thorax... First it seems that u shall use 3 missilelaunchers, all advices point in that direction. One launcher loaded with torpedos, those bastards will take almost all of the ...
- by T Master - at 2004.01.03 09:17:00
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9. Rupture setup to take out Thorax - in Ships and Modules [original thread]
A lot of players uses Thorax nowadays, they seems to rule within the cruiser class. In order to level the statistics out some I want good suggestions on setup primary to hunt those railgunfitted drone vessels.
- by T Master - at 2004.01.02 13:22:00
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10. Most useless reward so far? - in Missions & Complexes [original thread]
Have got 139 243 reports (so far). Anyone interrested to buy some good reading? Price... how about 100 isk each?
- by T Master - at 2003.12.29 12:45:00
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11. Agent Bonus items.... - in Missions & Complexes [original thread]
Reports anyone? WTB Reports anyone? I got 84 309 pieces, they take 1 cargospace each so you have to have a couple of of indys to haul them to the place you want to sit down and read them.
- by T Master - at 2003.12.25 14:31:00
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12. What is your setup for speed... - in Ships and Modules [original thread]
Get yourself into a Rupture fitted with two Lif Afterburners. You can go up to about 7200 but after 250-300 km you are out of cap. For long travelling (and no use of guns) the setup are perfect, one boost for both afterburners give you a hit at th...
- by T Master - at 2003.12.25 13:24:00
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13. LIF boosters - in Ships and Modules [original thread]
Put two of them on a Cruiser (Rupture in my case) and you can reach about 7200 m/s but the cap runs out after about 250-300 km. It is really nice to have them in travelling, you hit the stargate at 3500 m/s with only one activation and the cap rec...
- by T Master - at 2003.12.25 13:12:00
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14. Rupture - in Ships and Modules [original thread]
If you are going for a lot of jumps for a mission or else then just fit your Rupture with two Lif AB's and needed powerboosters and turn off all your guns. When you hit (yeah really HIT) the stargate you have reached about 3500 m/s... You can actu...
- by T Master - at 2003.12.25 13:05:00
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